Motor City Patrol
| Our Manual Critic, Crow T. Robot Reads: If you shoot a speeder, you get one warning, but if you shoot a citizen you are dismissed! | |
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Dirty Harry Says: My kind of game! |
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Robocop Says: Serve the public trust, protect the innocent, uphold the law. |
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The Bent Kangaroo Says: And shoot the criminals. |
This Game Sounds Dangerous
It is. For your sanity.
But You Get To Shoot Innocent People. That's Always Stress-Relieving
Ah, yes, but you only get three bullets. And it's really hard to aim from the patrol car.
So Do You Play A Detroit Cop?
Yeah. You have to patrol each of five areas for five days, pulling over speeders (in green cars), arresting robbers (in red cars) and public enemies (in blue cars), and avoid destroying your car. There's a nifty helicopter that will notify you of where the bad guys are.
How Do You Win?
Arrest a high percentage of the bad guys in the alotted time. Don't shoot too many speeders. Accidentally shooting a law-abiding citizen (those in black cars) will end your game, as will too many warnings for missing arrests or shooting speeders.
But You Can Shoot Robbers?
Without provocation.
So What Hurts Your Sanity?
Graphics are marginally better than Atari. Sound is marginally worse than Yoko Ono. Not crashing your car is harder than winning Ghosts 'N Goblins. But, mostly, the game is repetitive. Though, when a public enemy comes into town, you get to see his picture and a small bio. And when you arrest him, you see a still picture of yourself cuffing the guy over the trunk of your car. That amused me.
That Amusement Kept The Game From Getting A Zero?
You Got It
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