Gilligan's Island

The Professor Says: I'm working on a chemical concoction that we can slip into Gilligan's drink,
The Bent Kangaroo Says: Yes!
The Skipper Says: Great!  While you work on that, I'll write down all of the fun memories we've had here so we can sell them to a video gaming company when we get home.
The Bent Kangaroo Says: No!

So, What Kind Of Game Is This?

Just your average game of seven idiots stranded on a desert island, trying to get home.

I Loved The Show!

Then treasure your memories, and avoid this travesty.

Aww Bent, What's Wrong With It?

You play the Skipper. As you plod through the island and various caves, trying to locate items and shipmates to advance your quest for returning home, Gilligan follows you around, getting himself into more trouble than he did on the show. He is useless, but if you let him die, either by starvation or by being attacked by local headhunters(!), you lose (or you win, depending on how you look at it). At least the Skipper throws insults at him. But if the protagonist hates the sidekick, then what's the point?

So How Does The Adventure Unfold?

Through four quests. As I couldn't possibly do the plot justice, following is an excerpt of one of the quests from the instruction manual:

Mary Ann has been captured by headhunters on the island. As Gilligan and the Skipper search for her they locate part of a stone tablet. When they bring it to the Professor they find out that he can't read it because Mr. Howell has borrowed his translation book. Before Mr. Howell will return the book, he insists that they find his missing golf ball. After finding the ball and returning the book to the Professor they finally set out again to find Mary Ann. But she can only be freed if they defeat the chief of the headhunters who has the key to her cage.

Okay, so I can understand rescuing Mary Ann. She's cute, and probably a good lay. And bringing the stone tablet to the Professor makes sense. But finding Mr. Howell's golf ball? Just kill the bastard! Problem solved.

So?  The Plot Is Silly. I Can Put Up With That.

Then perhaps you can put up with the play control. Skipper can attack enemies, but only when standing still, which makes sense, since he's out of shape and uncoordinated. And his vertical is about four inches, which becomes a nasty problem when rocks are waiting to trip you every eight feet.

Oh, and you'll also be racing against a clock, which you can watch tick down to 0:00 as Gilligan finds himself stuck in the usual jungle pitfalls.

Hey!  TV Land Has A Gilligan Marathon. Forget This Game!

Whew. Another crisis averted. I think.

Links

SeanBaby's Review (5th Worst Nintendo Game)
GameFAQs
Moby Games
Game Genie