SORRELL'S FANTASY FOOTBALL SEASON XIV

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RULES

Entry Fee $30
Schedule Regular Season: Weeks 1-14
Playoffs: Weeks 15-16
Roster

Your team must have no more than 14 players.

You must draft:

1 - Quarterback
2 - Running Backs
3 - Wide Receivers/Tight Ends
1 - Kicker
1 - Team Defense

The remaining 6 players can be at any position

Scores
Standings
Schedule
Rosters
Transactions
Earnings
Rules
POW!
Newsletter
Links
Trades Preseason trades are free.
Regular season trades cost $2
Temporary trades cost $1

The trading deadline is week 10. If your only kicker is John Carney, and he dies from old age in Week 12, you're out of luck.

All teams will have an equal shot at all players come Tuesday. If two teams request the same player by 11:00pm Tuesday night, a coin flip will determine the winner. The 11:00 cutoff time is directly related to the commissioner's sleep schedule.

After 11:00pm Tuesday, all trades are first come, first serve.  E-mail me your trades, and I will check the timestamp.

No trading is allowed between the kickoff of the first Sunday game and the end of the Monday Night Football Game. Any trade request made during that time will be considered Tuesday trades, and the same rules will apply.

If you cannot field a team during any week due to one or more of your players being on byes, you may pick up a temporary (T) player for that week only. You are granted no rights to this player. As soon as that player is done for the week, he becomes a free agent. If at this point you decide you want to keep the temporary player, you must request a trade for him at an appropriate time, plus pay $2 like you would for a normal trade, in addition to the $1 you already spent to pick him up as a temporary. Of course, you can always trade for the player before the week begins instead of picking him up as a temporary.

Please be specific when requesting a trade if it is a temporary pickup. If you do not request so specifically, the trade will be treated as if it were permanent.

NOTE: If you cannot field a team due to injures, you may not pick up a temporary player.  For instance, if you have three running backs, and one is on a bye while one is injured, you may not pick up a temporary player. However, if two of your three running backs were on a bye, you could pick up a temporary.

Trades may be made between two teams.  Each person must pay $2 for the trade. You can trade as many players as you like, but you must end up with no more than 14 players when the dust settles. If you want to make a 2-for-1 trade, the team who picked up the 2 players must drop another from their roster so they wind up with 14 players. The team now short a player can either leave their team short of players, or pick up a free agent for $2.

In all the years this league has been running, no teams have been suspected of collusion.  All the same, if a trade appears to be lopsided, the comissioner will hold a vote open to the rest of the league.  If half of those available veto the trade, it will be nixed.

Gameday

Your lineup shall consist of:

1 - Quarterback
2 - Running Backs
3 - Wide Receivers/Tight Ends
1 - Kicker
1 - Team Defense

Your selections must be either e-mailed or called in to the commissioner. You should also give your picks to your opponent for that week as a courtesy. All picks must be made by 11:59 CST on Sunday otherwise you forfeit all scoring for undecided positions for that week. There will be no exceptions! If your internet connection isn't working Sunday morning, you all have phones, and I have voicemail.

You can name backups for your starters in case they are declared inactive by 11:59 CST on Sunday.  This is for owners who can't get to a computer Sunday morning to check the status of their players. For example, you can say "I'm going to pick Christian Okoye, but if he's declared out, I'll pick Barry Word instead." Players must be offcially declared out for the week; simply being on the injury report, even as doubtful, does not suffice. Any credible source that declares a player out by 11:59 CST can be used.

The commissioner will e-mail his picks to all league members by 11:59 CST to ensure honesty.

If there are games being played before Sunday for a particular week (e.g. Thanksgiving), and you have players in that game you would like to pick, you must submit those players to the commissioner before kickoff. However, you need not submit the rest of your lineup until Sunday.

Scoring

Passing
3 pts = Touchdown
1 pts = Every 50 yards
1 pts = Two-point conversion

Rushing/Receiving
6 pts = Touchdown
2 pts = Two-point conversion
1 pts = Every 25 yds
**Rushing and receiving yards are combined for all players. For example, if Tiki Barber gets 24 yards rushing and 26 yards receiving, he gets 2 points for totaling 50 yards.**

Special Teams
6 pts = Touchdown (Punt Return/Kickoff Return)

Kicking
6 pts = Field Goal 51+ yards
5 pts = Field Goal 41-50 yards
4 pts = Field Goal 31-40 yards
3 pts = Field Goal 30 yards or less
1 pts = Point After Touchdown

Defense

10 pts = Holding offense to 0 points
6 pts = Touchdown*
3 pts = Holding offense to 7 points or less
2 pts = Holding offense to 10 points or less
2 pts = Safety
1 pts = Sack
1 pts = Interception
1 pts = Fumble Recovery

*Defensive Touchdowns May Include:
Blocked field goals and blocked punts returned for touchdowns
Fumble recoveries by special teams returned for touchdowns
Fumble recoveries by the offense/return team returned for touchdowns if possession changed during the play. For example, if on an option play, Chris Fuamatu-Ma'afala throws a pass that is picked off by Muhammed-Kabeer Olarewaju Gbaja-Biamila who then runs it thirty yards and fumbles, and then Fuamatu-Ma'afala picks it back up and runs for the touchdown, it is a DEFENSIVE fumble recovery and touchdown. Mr. Fala would get no points himself.

*Defensive Touchdowns Do Not Include:
Punt and kickoff returns
Fumble recoveries by offense/return unit returned for touchdowns if possession never changed during the play

Standings In order to reduce the effects of luck on each person's schedule (while still maintaining the competitive fun of head-to-head matchups), we are rewarding those teams that score many points but lose, and punishing those teams that win only by virtue of their crappy opponents. Standings will no longer be determined by record, but by the total points awarded by each week's outcome. The point will be awarded each week as follows:

6 pts = Win
1 pts = Loss
6 pts = High Score
5 pts = 2nd Highest Score
4 pts = 3rd Highest Score
3 pts = 4th Highest Score
2 pts = 5th Highest Score
1 pts = 6th Higest Score

Of course, if you win with the 5th highest score, you would still score more points than the person who lost with the 2nd highest score. But you won't gain near as much in the standings by doing so.

Tiebreakers Regular Season Games:
There will be no tiebreakers. Each owner's record will indicate a tied game. They will split the awarded standings points evenly.

High Score of the Week:
Owners who tie for high score of the week will split the winnings.

Season Standings:

2-way Tie

1st Tiebreak - The two owners compare their records in games played against each other -- the better record is awarded the higher standing.

2nd Tiebreak - The owner who has scored the most points is awarded the higher standing.

3rd Tiebreak - The owner who scored the most points in games played against each other is awarded the higher standing.

3-way Tie (or higher)

1st Tiebreak - Owners compare their winning percentages of all games played against the others involved in the tiebreak. The two highest percentages proceed with a two-way tiebreak and the others proceed with their own two-way tiebreak -- or if there is only one lower percentage remaining they accept the lowest standing of the tied group .

2nd Tiebreak - Standing is determined by the points scored for the season. The two highest scores proceed with a two-way tiebreak and the others proceed with their own two-way tiebreak -- or if there is only one lower scorer remaining they accept the lowest standing of the tied group.

Playoffs:

1st Tiebreak - If two teams tie, both teams go to their next highest scoring player on their bench to determine the winner. If a tie remains, then both teams go to their next highest scoring player on their bench and so on until a winner is determined.

2nd Tiebreak - The team with the best regular season record advances

3rd Tiebreak - Refer to tiebreakers for season standings

Playoffs Only four teams will make the playoffs. The teams that finish in 5th and 6th place will play in the toilet bowl.

Teams will be seeded by record.
#1 seed will face #4 seed
#2 seed will face #3 seed

The winners of those two games play in the Super Bowl the following week.

Payouts $5 - High Score of the Week
$5 - Advancing to Super Bowl
$20 - Most points scored during regular season
$30 - Best Record
$20 - 2nd Best Record
$10 - 3rd Best Record
$5 - 4th Best Record
$20 - Super Bowl Winner (plus all trade money-a lot!)

And of course, the toilet bowl loser coughs up $5.

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