SORRELL'S FANTASY FOOTBALL SEASON XI

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RULES

Entry Fee $30
Schedule Week 1 thru 14: Regular Season
Weel 15 thru 17: Playoffs
Roster

Your team must have no more than 14 players.

You must draft:

1 - Quarterback
2 - Running Backs
3 - Wide Receivers/Tight Ends
1 - Kicker
1 - Team Defense

The remaining 6 players can be at any position

Scores
Standings
Schedule
Rosters
Transactions
Earnings
Rules
POW!
Message Board
Links
Trades Preseason trades are free.
Regular season trades cost $2
Temporary trades cost $1

The trading deadline is week 11. There is no trading after this time for any reason. If all of your running backs get murdered by their drug dealers in week 13, you are out of luck. Make sure and be prepared, especially if your kicker has a hamstring that acts up quite a bit.

Trading is first come, first serve. You can either e-mail the commissioner or leave a message on his answering machine.  Either way, I will know the exact time you requested the trade. Results of any trade requests will be e-mailed and posted at approximately 10:00 pm every day (barring any catastrophes, like the commissioner being on a date).

You cannot request a trade while a football game is being played. Trades cannot be requested on Sunday between the kickoff of the first game and the end of the night game. If a trade is requested while a game is being played, the request will be ignored, although the commissioner will likely give a friendly reminder for the person to request the trade at the appropriate time.

If you cannot field a team during any week due to one or more of your players being on byes, you may pick up a temporary (T) player for that week only. You are granted no rights to this player. As soon as that player is done for the week, he becomes a free agent. If at this point you decide you want to keep the temporary player, you must request a trade for him at an appropriate time, plus pay $2 like you would for a normal trade, in addition to the $1 you already spent to pick him up as a temporary. Of course, you can always trade for the player before the week begins instead of picking him up as a temporary.

Please be specific when requesting a trade if it is a temporary pickup. If you do not request so specifically, the trade will be treated as if it were permanent.

NOTE: If you cannot field a team due to injures, you may not pick up a temporary player.  For instance, if you have three running backs, and one is on a bye while one is injured, you may not pick up a temporary player. However, if two of your three running backs were on a bye, you could pick up a temporary.

Trades may be made between two teams.  Each person must pay $2 for the trade. You can trade as many players as you like, but you must end up with 14 players when the dust settles. If you want to make a 2-for-1 trade, the team who picked up the 2 players must drop another from their roster so they wind up with 14 players.

Gameday

Your lineup shall consist of:

1 - Quarterback
2 - Running Backs
3 - Wide Receivers/Tight Ends
1 - Kicker
1 - Team Defense

Your selections must be either e-mailed or called in to the commissioner. You should also give your picks to your opponent for that week as a courtesy. All picks must be made by 11:59 CST on Sunday otherwise you forfeit all scoring for undecided positions for that week.

The commissioner will e-mail his picks to all league members by 11:59 CST to ensure honesty.

If there are games being played before Sunday for a particular week (e.g. Thanksgiving), and you have players in that game you would like to pick, you must submit those players to the commissioner before kickoff. However, you need not submit the rest of your lineup until Sunday.

Scoring

Passing
3 pts = Touchdown
3 pts = 150 yards
1 pts = Each additional 50 yards
1 pts = Two-point conversion

Rushing/Receiving
6 pts = Touchdown
2 pts = Two-point conversion
2 pts = 50 yards
1 pts = Each additional 25 yards

Special Teams
6 pts = Touchdown (Punt Return/Kickoff Return)

Kicking
6 pts = Field Goal 60+ yards
5 pts = Field Goal 50-59 yards
4 pts = Field Goal 40-49 yards
3 pts = Field Goal 39 yards or less
1 pts = Point After Touchdown

Defense
6 pts = Touchdown*
6 pts = Holding offense to 0 points
3 pts = Holding offense to 7 points or less
2 pts = Holding offense to 10 points or less
2 pts = Safety
1 pts = Sack
1 pts = Interception
1 pts = Fumble Recovery

*Defensive Touchdowns May Include:
Blocked field goals and punts returned for touchdowns
Fumble recoveries by special teams returned for touchdowns
Fumble recoveries by the offense/return team returned for touchdowns if possession changed during the play

*Defensive Touchdowns Do Not Include:
Punt and kickoff returns
Fumble recoveries by offense/return unit returned for touchdowns if possession never changed during the play

Tiebreakers Regular Season Games:
There will be no tiebreakers. Each owner's record will indicate a tied game.

High Score of the Week:
Owners who tie for high score of the week will split the winnings.

Season Standings:

2-way Tie

1st Tiebreak - The two owners compare their records in games played against each other -- the better record is awarded the higher standing.

2nd Tiebreak - The owner who has scored the most points is awarded the higher standing.

3rd Tiebreak - The owner who scored the most points in games played against each other is awarded the higher standing.

3-way Tie (or higher)

1st Tiebreak - Owners compare their winning percentages of all games played against the others involved in the tiebreak. The two highest percentages proceed with a two-way tiebreak and the others proceed with their own two-way tiebreak -- or if there is only one lower percentage remaining they accept the lowest standing of the tied group .

2nd Tiebreak - Standing is determined by the points scored for the season. The two highest scores proceed with a two-way tiebreak and the others proceed with their own two-way tiebreak -- or if there is only one lower scorer remaining they accept the lowest standing of the tied group.

Playoffs:

1st Tiebreak - If two teams tie, both teams go to their next highest scoring player on their bench to determine the winner. If a tie remains, then both teams go to their next highest scoring player on their bench and so on until a winner is determined.

2nd Tiebreak - The team with the best regular season record advances

3rd Tiebreak - Refer to tiebreakers for season standings

Playoffs All six teams advance to the playoffs in our ultra-forgiving league.

First Round
The #1 and #2 ranked teams receive first round byes.

The #3 ranked team plays the #6 ranked team.
The #4 ranked team plays the #5 ranked team.

Second Round
The #1 ranked team plays the worst seed remaining.
The #2 ranked teams plays the best seed remaining.

Superbowl
The winners in the second round play in the final matchup of the year for lots of money and more ammo to taunt Randy with next season.

Toilet Bowl
The losers in the first round of the playoffs meet here during Week 16. Not only does the loser of this matchup get annointed as toilet scrubber, they must also pay $5 to the treasury!

Payouts $5 - High Score of the Week
$5 - Advancing to Second Round of Playoffs
$5 - Advancing to Super Bowl
$15 - Most points scored during regular season
$10 - 3rd Best Record
$20 - 2nd Best Record (advance money for 1st round bye included)
$30 - Best Record (advance money for 1st round bye included)
$15 - Super Bowl Winner (plus rest of treasury)

Treasury includes entry fees, trade money, and the mandated donation from the toilet bowl loser.

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